28–30 June, 2025
28–30 June, 2025
King Fahd Cultural Centre
Since its launch in 2024, The International Conference on Education and Innovation in Museums (ICEIM) is the first of its kind in the MENA region. This annual event offers an unparalleled platform to explore up-and-coming trends and developments in the global museum ecosystem, aiming to shape the museums of the future through both education and innovation
In its second year running, ICEIM 2025 brings together leading museums, educational institutions, researchers, students and practitioners from around the world. Together, they will examine the evolving role of museums in society and explore innovative approaches to museum learning and engagement. Attendees can expect to be inspired by thought-provoking discussions and hands-on experiences that dive deep into the intersection of education and technology in museums.
The conference will feature a diverse range of activities, including:
Education in Museums
Innovation in Museums
Education in Museums – Encouraging International Knowledge Exchange
ICEIM 2025 is committed to bringing the best global educational practices to the region by promoting collaboration among museum professionals, scholars, and enthusiasts worldwide. By facilitating the exchange of ideas, expertise, and practice, the conference aims to position museums as vital extensions of educational systems, promoting a shared understanding of perspectives in education and innovation within the museum sector.
Innovation in Museums – Inspiring the Future
Museums play a crucial role in shaping the minds of tomorrow. ICEIM 2025 focuses on utilising innovative educational programmes to spark curiosity and creativity in young audiences, ensuring that museums remain relevant, influential, and key to encouraging lifelong learning and critical thinking.
Developing Modern Museum Interaction
As technology and societal expectations evolve, museums must modernise how they engage with audiences. ICEIM 2025 seeks to explore pioneering interactive experiences that redefine visitor engagement, ensuring that museums offer meaningful, accessible, and dynamic encounters in the digital age.
Creating a Platform for Future Museum Debates
ICEIM aims to establish a lasting platform for ongoing critical discussions about the future of museums. By nurturing dialogue and debate, the conference encourages the exploration of emerging challenges and opportunities in the sector, helping to drive thought leadership and collaborative problem-solving.
Advancing Audience Inclusion and Sustainability
Ensuring that museums are both inclusive and sustainable is vital to their future. ICEIM focuses on making museum experiences accessible to all, while addressing environmental sustainability, ensuring that museums can thrive as inclusive, responsible institutions for generations to come.
Panel Discussions
Engaging in dynamic discussions with global experts on the latest innovations in museum education. Panels will explore successes and challenges in integrating new technologies like AI, VR, and AR into exhibitions, accessibility, and education projects. Discover how museums are increasingly supporting formal and informal learning environments, while examining both the potential and the pitfalls of these advancements.
Workshops
Diving deeper into the topics covered in the panels by joining immersive workshops led by panellists. Explore cutting-edge systems, technologies, and techniques that shape world-leading exhibition interpretations and educational programs, gaining hands-on insights from industry experts.
Research Paper Presentations
Listening from top museum researchers as they share their findings in concise, engaging presentations. These sessions highlight the latest trends in museum education and technology, offering new perspectives and evidence-based insights that are shaping the future of the sector.
Museum-A-Thon
The Museums-A-thon competition focuses on enhancing the creative thinking of participating teams by presenting innovative ideas that meet community needs and support creative learning environment.